Working and Broken

What Works and What Doesn't
This is not exact

This changes from update to update. While the Admin/GM team makes their best effort to keep this list current, it is not always 100% accurate. Ask in game or on Facebook if you're not sure about whether something is working or broken.

For reference, when scrolling through under each category, it will be listed by expansion.

i.e. Under Events it will go Original Content > Zilart > Promathia > ToAU, etc.

Avatars
Carbuncle : Working

Garuda : Working

Ifrit : Working

Leviathan : Working

Ramuh : Working

Shiva : Working

Titan : Working

Fenrir : Working

Diabolos : Working

Alexander: Not implemented at this time

Odin : Not implemented at this time.

Note: Astral Flow Pacts are implemented. There may be some blood pacts missing.

Besieged
Not implemented at this time.

Events
For clarification, what is listed here is what would be classified as a Linkshell event in retail, or anything you may need a group to accomplish.

Dynamis
Timeless hourglasses are not required.

All Dynamis zones are currently working with some issues.

High Notorious Monsters (HNM)
Adamantoise: Currently working. Can be force spawned too!

Aspidochelone: Currently working.

Behemoth: Currently working. Can be force spawned too!

King Behemoth: Currently working.

Fafnir: Currently working. Can be force spawned too!

Nidhogg: Currently working.

Vrtra: Currently working.

Jormungand: Currently working with some minor issues.

Tiamat: Currently working and can be force spawned too.

JoL : Currently working.

Absolute Virtue : Currently working.

Sky Gods
They are all working, as well as Ultimate Sky (custom Linkshell event).

Jailers
All Jailers are Currently working. Ix'DRK is custom and not spawned like retail. To spawn Ix'DRK, kill aerns in the room and check the ??? after each kill. All party members should check the ??? as Ix'DRK may not pop for one player but will for another. The message text is wrong when checking the ???, so please disregard it.

Limbus
All Limbus zones are currently Off Limits

Apollyon
NW Apollyon : Currently off limits

SW Apollyon : Currently off limits

NE Apollyon : Currently off limits

SW Apollyon : Currently off limits

CS Apollyon : Currently off limits

Central Apollyon : Currently off limits

Temenos
W Temenos : Currently off limits

N Temenos : Currently off limits

E Temenos : Currently off limits

Central Temenos : Currently off limits

Basement : Currently off limits

1st Floor : Currently off limits

2nd Floor : Currently off limits

3rd Floor : Currently off limits

4th Floor : Currently off limits

Assault
All Assault zones are currently off limits. I won't update this section until there is more progress.

Salvage
Salvage has not been implemented.

Arrapago Remnants

Silver Sea Remnants

Zhayolm Remnants

Bhaflau Remnants

ZNM
These are ALL working.

Tier I
Chamrosh

Cheese Hoarder Gigiroon

Vulpangue

Brass Borer

Claret

Ob

Chigre

Lil' Apkallu

Velionis

Tier II
Iriri Samariri

Iriz Ima

Lividroot Amooshah

Anantaboga

Dextrose

Reacton

Verdelet

Wulgaru

Zareehkl the Jubilant

Tier III
Armed Gears

Dea

Gotoh Zah the Redolent

Achamoth

Khromasoul Bhurborlor

Nosferatu

Experimental Lamia

Mahjlaef the Paintorn

Nuhn

Tier IV
Tinnin

Sarameya

Tyger

Tier V
Pandemonium Warden

BCNM / KSNM / ENM / ISNM
These aren't the easiest to keep track of. The ones that drop the most useful of items do work. You can also ask many members in-game to know which ones work.

Ghelsba Outpost
BCNM: Wings of Fury : Working

BCNM: Petrifying Pair - Works, but no loot

BCNM: Toadal Recall : No loot, will not show on battle list yet

Mission: Save the Children : Working

DRG flag: The Holy Crest : Working

Fellow: Mirror, Mirror : Not implemented

Waughroon Shrine
BCNM: Crustacean Conundrum : Not yet implemented

BCNM: Birds of a Feather : Not yet implemented

BCNM: Grove Guardians : Not yet implemented

BCNM: Royal Jelly : Not yet implemented

BCNM: The Worm's Turn : Not yet implemented

BCNM: The Final Bout : Not yet implemented

BCNM: 3, 2, 1... : Not yet implemented

BCNM: Up in Arms : Working

BCNM: Grimshell Shocktroopers : Not yet implemented

KSNM: Copycat : Not yet implemented

KSNM: Operation Desert Swarm : Working

KSNM: Prehistoric Pigeons : Works but no loot (missing drops rates on ffxiclopedia)

KSNM: The Hills Are Alive : Working

Mission: Journey Abroad  : Not yet implemented

Mission: The Three Kingdoms : Working

Mission: On My Way : Working with bugs

SAMAF3:A Thief in Norg!? : Working with bugs

Limit: Shattering Stars (Beastmaster) : Working with bugs

Limit: Shattering Stars (Red Mage) : Working with bugs

Limit: Shattering Stars (Thief) : Working

Limit: Beyond Infinity : Not implemented

Horlais Peak
BCNM: Shooting Fish : Not yet implemented

BCNM: Carapace Combatants : Not yet implemented

BCNM: Dropping Like Flies : Not yet implemented

BCNM: Under Observation : Working

BCNM: Tails of Woe : Not yet implemented

BCNM: Eye of the Tiger : Not yet implemented

BCNM: Hostile Herbivores : Not yet implemented

BCNM: Shots in the Dark : Not yet implemented

BCNM: Dismemberment Brigade : Not yet implemented

KSNM: Horns of War : Working

KSNM: Contaminated Colosseum : Working

KSNM: Double Dragonian : Working

BCNM: Today's Horoscope : Not yet implemented

Mission: The Emissary : Working

Mission: The Three Kingdoms : Working

Mission: The Secret Weapon : Working

Limit: Shattering Stars (Black Mage) : Working with bugs

Limit: Shattering Stars (Ranger) : Working with bugs

Limit: Shattering Stars (Warrior) : Working with bugs

Limit: Beyond Infinity : Not implemented

Balga's Dais
BCNM: Charming Trio : Working

BCNM: Creeping Doom : Not yet implemented

BCNM: Harem Scarem : Not yet implemented

BCNM: Royal Succession : Not yet implemented

BCNM: Steamed Sprouts : Not yet implemented

BCNM: Rapid Raptors : Not yet implemented

BCNM: Treasure and Tribulations : Not yet implemented

BCNM: Wild Wild Whiskers : Not yet implemented

BCNM: Divine Punishers : Not yet implemented

KSNM: Moa Constrictors : Not yet implemented

KSNM: Royale Ramble : Not yet implemented

KSNM: Seasons Greetings : Not yet implemented

KSNM: Early Bird Catches the Wyrm : Working

Mission: Journey Abroad : Working

Mission: The Emissary : Working

Mission: Saintly Invitation : Working

Limit: Shattering Stars (Monk) : Working with bugs

Limit: Shattering Stars (Summoner) : Working with bugs

Limit: Shattering Stars (White Mage) : Working with bugs

Limit: Beyond Infinity

Qu'Bia Arena
BCNM: Die by the Sword : Not yet implemented

BCNM: Let Sleeping Dogs Die : Not yet implemented

BCNM: Undying Promise : Not yet implemented

BCNM: Factory Rejects : Not yet implemented

BCNM: An Awful Autopsy : Not yet implemented

BCNM: Idol Thoughts : Not yet implemented

BCNM: Celery : Not yet implemented

BCNM: Brothers D'Aurphe : Not yet implemented

BCNM: Demolition Squad : Not yet implemented

KSNM: Come Into My Parlor : Not yet implemented

KSNM: E-vase-ive Action : Not yet implemented

KSNM: Infernal Swarm : Not yet implemented

Mission: Darkness Rising : Working

Mission: The Ruins of Fei'Yin : Working

Mission: The Final Seal : Working with bugs

Mission: The Heir to the Light : Working (I think)

Mission: Those Who Lurk in Shadows (III) : Not yet implemented

Limit: Shattering Stars (Bard) : Working with bugs

Limit: Shattering Stars (Dark Knight) : Working with bugs

Limit: Shattering Stars (Paladin) : Working with bugs

Limit: A Furious Finale (Dancer) : Not yet implemented

Limit: Beyond Infinity : Not implemented

Fellow: Mirror Images : Not implemented

Fellow: Clash of the Comrades : Not implemented

Talacca Cove
ISNMs are not implemented.

ISNM: Call to Arms

ISNM: Compliments to the Chef

Mission: Legacy of the Lost

PUPAF3: Puppetmaster Blues

Limit: Breaking the Bonds of Fate (Corsair)

Navukgo Execution Chamber
ISNMs are not implemented.

ISNM: Tough Nut to Crack

ISNM: Happy Caster

Mission: Shield of Diplomacy

BLUAF2: Omens

Limit: Achieving True Power (Puppetmaster)

Jade Sepulcher
ISNMs are not implemented.

ISNM: Making a Mockery

ISNM: Shadows of the Mind

Mission: Puppet in Peril

Quest: Moment of Truth

Limit: The Beast Within (Blue Mage)

Spire of Dem
ENM: You Are What You Eat : Not yet implemented

Mission: Ancient Flames Beckon : Working with bugs (Animas do not work)

Spire of Holla
ENM: Simulant : Not yet implemented

Mission: Ancient Flames Beckon : Working with bugs (Animas do not work)

Spire of Mea
ENM: Playing Host : Not yet implemented

Mission: Ancient Flames Beckon : Working with bugs (Animas do not work)

Spire of Vahzl
ENM: Pulling the Plug : Not yet implemented

Mission: Desires of Emptiness : Working with bugs (No boss scripts?)

Monarch Linn
ENM: Bad Seed : Not yet implemented

ENM: Fire in the Sky : Not yet implemented

ENM: Beloved of the Atlantes : Not yet implemented

ENM: Bugard in the Clouds : Not yet implemented

Mission: Ancient Vows : Working with bugs (No TP moves, damage and delay do not change)

Mission: The Savage : Working with bugs (Does not fly, does not surrender early)

Quest: Uninvited Guests  : Not yet implemented

The Shrouded Maw
ENM: Test Your Mite Not yet implemented

Mission: Darkness Named : Working with bugs (Some floors look solid but are not)

Avatar: Waking Dreams : Working with bugs

Mine Shaft #2716
ENM: Bionic Bug : Not yet implemented

ENM: Automaton Assault : Not yet implemented

ENM: Pulling the Strings : Not yet implemented

Mission: A Century of Hardship : Not yet implemented

Quest: Return to the Depths : Not yet implemented

Boneyard Gully
ENM: Like the Wind : Not yet implemented

ENM: Sheep in Antlion's Clothing : Not yet implemented

ENM: Shell We Dance? : Not yet implemented

ENM: Totentanz : Not yet implemented

Mission: Head Wind : Not yet implemented

Quest: Tango with a Tracker : Not yet implemented

Quest: Requiem of Sin : Not yet implemented

Bearclaw Pinnacle
ENM: Brothers : Working

ENM: Follow the White Rabbit : Not yet implemented

ENM: Holy Cow : Not yet implemented

ENM: When Hell Freezes Over : Not yet implemented

Mission: Flames for the Dead : Not yet implemented

Base Jobs
All jobs except RUN, GEO, and PUP are working. PUP can be played but very limited function to the puppet. AF can also be purchased, Please see the main page of the wiki under Commands. Blue Mage : Working


 * Spell learning is a flat 25% chance if your level is within 7 of that of the enemy. Skill plays no factor.
 * Some spells are not yet scripted. Please look at Blu Spells
 * Assimilation merits do not work at the moment.

Puppetmaster : Limited functionality. Playable but only the RNG Puppet has some functionality

Corsair : Working

Dancer : Working

Scholar : Working

Weapon Skills
The following WSNM quests are implemented: Evisceration, Ground Strike, Tachi: Kasha, Asuran Fists, Savage Blade, Black Halo, Steel Cyclone, Detonator, Empyreal Arrow, and Sprial Hell.

Obtain the quest as in retail. With the trial weapon equipped in your main hand, complete 150 of the weaponskill you are unlocking. You can check your status by typing @weapon name, where "weapon" is what you are unlocking, and "name" is your character name. For example, @sword Joe will show how many of the sword WS Joe has completed towards the 150.

Merits
As merits gain functionality this list will be updated with specifics as to which particular merits work and which do not. It is best to ask players in game as we have not checked each merit for every job.

General Merit Point Categories
Do not put merits in past 10 for HP/MP/Attributes (Str,Dex,Vit,Agi,Mnd,Int,Chr). Merits beyond 10 do not work and GMs will not reimburse you for lost merits! This list may not be up to date:

HP/MP : Working

Attributes : Working

Combat Skills : Working

Magic Skills : Working

Others : Some working

Weapon Skills : Not implemented

Job-Specific Merit Point Categories
Warrior Group 1 : Working, Group 2 : Some working or untested


 * Warrior's Charge is working

Monk Group 1 : Working, Group 2 : Not yet implemented (or untested)

White Mage Group 1 and 2 : Working

Black Mage Group 1 and 2 : Working

Red Mage Group 1 and 2 : Working

Thief Group 1 : Working, Group 2 : Some working or untested


 * Assassin's Charge is working

Paladin Group 1 and 2 : Working, Group 2 may not all work

Dark Knight Group 1 and 2 : Working

Beastmaster Group 1 and 2 : Some working

Bard Group 1 and 2 : Some working

Ranger Group 1 and 2 : Some working

Summoner Group 1 and 2 : Some working

Samurai Group 1 and 2 : Some working

Ninja Group 1 and 2 : Some working

Dragoon Group 1 and 2 : Some working

Blue Mage Group 1 and 2 : Working

Corsair Group 1 and 2 : Working

Puppetmaster Group 1 and 2 : Working

Dancer Group 1 and 2 : Working

Scholar Group 1 and 2 : Working

Missions
Most nation missions currently work. If there are any issues, GM's can assist you - please submit a ticket. I believe Bastok and Windurst can't pass 9.1 or 9.2 currently.

Bastok -- Rank 9

San d'Oria -- Rank 10

Windurst -- Rank 9

-Windurst Mission 7-1 "The Sixth Ministry" : You will need GM assistance to get through the door in Toraimarai Canal (H-8) after killing the 4 Hinge Oils. The door does not open and you will need to be moved into the room beyond.

Rise of the Zilart- Can finish Divine Might

Chains of Promathia - Can complete through Dawn (Promathia fight) and starting "Storms of Fate". You can obtain the CoP Rings.

Treasures of Aht Urhgan - Don't go past mission 16.

Wings of the Goddess - Very limited right now - only complete to Mission 2

A Crystalline Prophecy : Not implemented

A Moogle Kupo d'Etat : Not implemented

A Shantotto Ascension : Not implemented

Visions of Abyssea : Not implemented

Scars of Abyssea : Not implemented

Heroes of Abyssea : Not implemented

Seekers of Adoulin : Not implemented